ART 385 01 FA24   >  Syllabus

Syllabus F23

LOCATION

Arbury Mac Lab 162

26 August 2024 - 13 December 2024

Tuesdays & Thursdays, 1:00PM - 3:50PM

 

INSTRUCTOR

J. Blake Johnson

jbjohns1@svsu.edu

Arbury Fine Arts 117 – 989 964-2255

 

OFFICE HOURS

Tuesdays & Thursdays, 10:00am–12:00noon
or one hour as arranged.

 

ATTENDANCE & TARDINESS

Consistent attendance is essential. Absence due to health reasons requires a doctor's note to avoid grade implications. Being over 30 minutes late is considered an absence.


Class will convene at the scheduled time and location. Attendance guidelines are as follows:

• Three absences = grade reduced by one letter

• Four absences = grade reduced by two letters

• Five absences = course failure


Being late three times counts as one absence. Arriving more than 30 minutes late or leaving 30 minutes early will result in an unexcused absence.

 

COURSE DESCRIPTION

This project-structured course examines the principles of mobile app design and development. Students will design the user interface and icons for a mobile app.

Topics covered will include user interface design; screen layout & grid; icon design; harmony through theme and color system, and human factors engineering.

Students will create professional-quality working mock-ups using software of their choice (most likely Adobe XD, Figma, or Figma/XD/InVision).

Class will be working with a client to develop an app, providing you an excellent portfolio opportunity.

 

COURSE OBJECTIVES

Help the students learn:

• to recognize and correctly use GUI elements

• render quality icons

• understand navigation formats

• organize screen content

• create a harmonious type and color system

 

REQUIRED TEXT

Tapworthy: Designing Great iPhone Apps
by Josh Clark


Tapworthy: Designing Great iPhone Apps by Josh Clark

Other articles and book passages may also be provided.

 

SUGGESTED TEXT

Don’t Make Me Think - Revisited
by Steve Krug


OPTIONAL Textbook - Don’t Make Me Think - Revisited by Steve Krug
 

PROJECT SCHEDULE

There will be multiple stages of booklet and mock-up assignments, quizzes, and optional opportunities.

The instructor reserves the right to revise the schedule and project numbers.

 

KEY PROJECTS

Book in 14 stages

Upload a PDF of your book to the Graphic Server before Friday @ midnight for each stage. 50 Points each

Booklet - Stage 1 - August 30

Booklet - Stage 2 - September 6

Booklet - Stage 3 - September 13

Booklet - Stage 4 - September 20

Booklet - Stage 5 - September 27

Booklet - Stage 6 - October 4

Booklet - Stage 7 - October 11

Booklet - Stage 8 - October 18

Booklet - Stage 9 - October 25

Booklet - Stage 10 - November 1

Booklet - Stage 11 - November 8

Booklet - Stage 12 - November 15

Booklet - Stage 13 - November 22 - No Book Update Due

Booklet - Stage 14 - December 6

Booklet - Stage 15 - December 13 - Complete book duePass/Fail

 

Three Mockup Stages

Have the link to your prototype in the Booklet before Friday @ midnight for each of these stages. 50 Points each

Low Fidelity Mock Up (From Sketches) - September 20

High Fidelity Prototype (Professional Mock Up) - October 25

Final High Fidelity (Professional Mock Up) - December 13 - Final - Pass/Fail

 
 

One Extra Credit Opportunity

Optional - Mock Up Overview Video - December 12 - (5 points)

 

CHAPTER READING SUMMARIES

Complete outside of class

Turn in to graphic server before midnight on the following Fridays…

25 Points each

 

Summary 1 - Tapworthy Chapter 2: Is It Tapworthy? - August 30, 2024

Summary 2 - Tapworthy Chapter 1: Touch and Go - September 6, 2024

Summary 3 - Tapworthy Chapter 4: Get Organized - September 13, 2024

Summary 4 - Don't Make Me Think - Usability testing on 10¢ a day - September 20, 2024

Summary 5 - Tapworthy Chapter 3: Tiny Touchscreen - September 27, 2024

Summary 6 - Don't MMT - Mobile: It's not just a city in Alabama - October 4, 2024

Summary 7 - We Categorized Over 500 User Onboarding Experiences Into 8 UI/UX Patterns - October 11, 2024

Summary 8 - Don't Make Me Think - Usability as a Common Courtesy - October 18, 2024

Summary 9 - Our Minds Can Be Hijacked - October 25, 2024

Summary 10 - Don't MMT - Usability as a Common Courtesy - November 1, 2024

Weeks 11 – 16No Summaries Due

 

QUIZ

Complete in-class via Canvas

25 Points each

Quiz 1 - GUI Design Elements - October 17, 2024

 

GRADES AND LEARNING

Assessment Criteria

A - Sound application of design/typographic principles in support of a strong concept. Excellent craftsmanship.

B - Most design/typographic principles support the concept. Good craftsmanship.

C - Presence of design/typographic principles, but they do not fully support the concept. Fair craftsmanship.

D - Insufficient understanding of design principles. Weak concept and craftsmanship.

F - Lack of understanding in design. Absent or incoherent idea.

 

GRADE SCALE

Grades are based on a 100-point scale.

Superior

93 and above
A- 90 - 92

Very Good

B+ 87 - 89
83 - 86
B- 80 - 82

Average

C+ 77 - 79
70 - 76

Below Average

60 - 69

Failing

59 and below

 

ASSIGNMENT POINTS

There will be fourteen assignments and quizzes this semester. Please note, the schedule and number of projects can be revised based on the class's progress and at the instructor's discretion.

Points Breakdown:

Booklet (for each of the 14 stages): 50 points/stage - Total: 700

 

MockUps (for each of the 3 stages): 225 points/stage - Total: 675

 

Quiz 1 - iPhone Interface Elements 25 - 25

 

Chapter Summaries - each of the ten 25 - 250

————————————————————

Total 1650

Extra Credit - Video of Working Mock Up 2 points towards final grade

 

STUDENT WORK AND IMAGES

Your work and images from the classroom might be utilized for promotional purposes. If you'd prefer not to participate, please inform either the instructor or the Chair of the Art Department, Shaun Bangert, at sbangert@svsu.edu.

We may also photograph students and instructors during class sessions for promotional purposes. If you do not want your work or personal images to be used, please let us know, and we will respect your wishes.

 

NON-DISCRIMINATION

SVSU promotes an inclusive and respectful environment. Discrimination of any form is not tolerated.

 

COURSE CONTRACT

Continuing enrollment after reviewing this syllabus indicates your agreement with the course rules and expected outcomes.

By staying enrolled, you acknowledge understanding of potential point deductions and academic consequences for non-compliance.

 

STUDENT RESPONSIBILITIES

Be creative, prepared, focused, respectful, and open to feedback. Non-compliance results in point deductions. Participation in critiques is mandatory.

 

COPYRIGHT POLICY

All work must be original. Violation results in consequences. Refer to SVSU's copyright policy for details.

https://www.svsu.edu/sponsoredprograms/proceduresuniversitypolicies/universitypolicies/
 

LATE WORK

Late work will be accepted, but a 10 point grade deduction will always apply. The instructor’s permission is needed to turn work in late. However, no late work will be accepted two days beyond the project’s due date.

 

ACADEMIC HONESTY

All instances of cheating will be reported to the Office of Student Conduct Programs. Using another's design or written work as your own is considered plagiarism.

Responses to academic dishonesty vary based on the severity of the offense:

• Redoing the project using original ideas and work.

• Receiving a failing grade for the course, following University regulations.

• Recording the incident with the Dean of Students for tracking repeated offenses.

 

More details at: SVSU Code of Student Conduct

 

Artificial intelligence (AI)

In this class, AI serves as a tool to enhance student research and learning, emphasizing critical thinking, fact-checking, and creativity when used correctly. We will always direct AI, (with clear prompts and roughs) rather than let it produce material randomly.


Language is key to collaborating with AI systems. By broadening our vocabulary across academic and casual concepts, we can better harness AI's potential.


As we navigate the evolving world of AI, we'll collaboratively learn to merge its capabilities with human skills, fostering a cyclical workflow between students and AI for improved understanding and results.

 

ELECTRONIC DEVICES

The Department of Art prohibits personal use of electronic devices (cell phones, laptops, tablets) during class for activities like texting, social media, video streaming, and unrelated projects. Violations will lead to a two-point deduction from your final grade per incident and notification of the Department Chair. Please silence and store devices away during class.

Recording lectures requires a letter from the Office of Disability Services.

 

COMPUTER ISSUES

Technical problems are not acceptable reasons for late submissions. Always ensure you have backup solutions to mitigate data loss.

Using personal laptops is permitted, but potential variations in software and OS may hinder the instructor's ability to help with file-related problems. For consistent technical support, use the provided computers in the Mac Lab.

 

ACCESSIBILITY RESOURCES

Success in this course relies on the student's aptitude to distinguish visual content in slide and video formats. Students with documented disabilities can request accommodations through the Office of Accessibility Resources & Accommodations.

If you require specific accommodations, please notify the instructor in the first week. All arrangements need formal approval from the Office of Accessibility Resources & Accommodations. More information can be found at https://www.svsu.edu/access/ or contact access@svsu.edu.

 

REQUIRED MATERIALS

Estimated supply costs for this course range between $35 and $65 and include:

- Textbook

- Two flash drives (16 GB or larger)

- Spiral-bound notebook or 3-ring binder